#pragma once
#include "foggedef.h"

namespace _FOGGE_
{
	struct DEBUGVERTEX
	{
		_FOMATH::Vector v;      
		DWORD color;
	};

	__interface _FoGGEExport iDebugRender
	{
		
		void AddPoints(DEBUGVERTEX* point,foUInt pointCount);
		void AddLines(DEBUGVERTEX* point,foUInt linetCount);
		void AddTriangles(DEBUGVERTEX* point,foUInt triangleCount);
	};
}
